0.6.3


DIISIS 0.6.3 2025-09-13
the mid-noise jam hotfix or "well shit turns out there were a few critical bugs in that last patch"

General

  • Clicking the button in the Godot editor now reliably opens the DIISIS window (and toggles between windowed / maximized view)

Editor

  • fix closing tags not being recognized by text content
  • The "update available" hint now is based on the state of the assetlib instead of github tags
  • If they ever change the HTML of their page this might break
  • Said hint now also opens the in-Editor AssetLib instead of the web page
  • Another thing that might break if the Godot *editor* is changed in layout in big ways
  • "Go to function" search functionality now tries to open Godot's Script editor
  • fix some data duplication leading to project fuckery

Runtime

  • fix which parts of dialogue would get escaped for body_label_function_funnel around img and url tags
  • With name style None, some references weren't needed but were still expected, causing errors. that's been fixed.
  • fix actor lead time not initializing correctly on first dialine
  • add custom_blockers

Files

diisis-0.6.3.zip 22 MB
8 days ago

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