0.6.3
DIISIS » Devlog
DIISIS 0.6.3 2025-09-13
the mid-noise jam hotfix or "well shit turns out there were a few critical bugs in that last patch"
General
- Clicking the button in the Godot editor now reliably opens the DIISIS window (and toggles between windowed / maximized view)
Editor
- fix closing tags not being recognized by text content
- The "update available" hint now is based on the state of the assetlib instead of github tags
- If they ever change the HTML of their page this might break
- Said hint now also opens the in-Editor AssetLib instead of the web page
- Another thing that might break if the Godot *editor* is changed in layout in big ways
- "Go to function" search functionality now tries to open Godot's Script editor
- fix some data duplication leading to project fuckery
Runtime
- fix which parts of dialogue would get escaped for body_label_function_funnel around img and url tags
- With name style None, some references weren't needed but were still expected, causing errors. that's been fixed.
- fix actor lead time not initializing correctly on first dialine
- add custom_blockers
Files
diisis-0.6.3.zip 22 MB
8 days ago
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DIISIS
Dialogue plugin for Godot 4
Status | Released |
Category | Tool |
Author | Snek RK |
Tags | dialogue, dialogue-system, framework, Godot, godot4, Narrative, nonlinear, plugin, sourcecode, Story Rich |
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